He is here!

He is here!

Rats of Rome: This week’s Weapon Wednesday has been overrun with an infestation of Rats! So unfortunately, no weapons. But Instead, I will present to you our newest enemy: the Rat. Rats are the first animal to be added to Caesar’s Revenge. Rats were a common site in ancient Rome and still thrive in modern Rome today. Rats are excellent survivors and opportunists and flourish around cities due to the abundance of human waste. Ancient Rome was no exception! Rats could be found anywhere from the slums and sewers to granaries and markets. Thriving on the excess and vastness of Rome. Rats in these conditions have been known to grow bigger and bolder than wild counterparts. In Caesar’s Revenge rats are a menace in the backstreets or Rome and will no hesitate to try take a bite out of undead Caesar. Although the Rats grow bolder, a rat is no problem for an experienced warrior. If you can hit em!

Rat Stats:
What a fat rat model! a total 1256 Triangles, how disgusting (and excessive). His coat is made of 1x trashy 1024×1024 diffuse. Ratty was made quickly to render as a 16 frame run animation at 8 directions as 128×128 sprite (once of these directions can be seen below). A benefit of working with the lower resolution of this retro project is how it presents shortcuts in the modeling, animation and texture processes. shortcuts that would not be acceptable in a modern 3D pipeline become available and speed up development time.

Rats In Gameplay: below you can see an example of the Rat sprites in-game (behaviors are not final and could change). Rats much like in real ancient Rome are found in levels that are set in lower tier areas. Rats have always been destined to be the weakest enemy in Caesar. There attack is weak and they die in one hit from many weapon. But they do have some redeeming factors. They are small, many and determined! these abilities attribute to a slightly “hard to hit” combat style. Alone they are the weakest enemy in Ceasar’s Revenge……. But watch your back buddy.

Ratty Run: I during that animation process I looked into how rats move an discovered that rats have an interesting gait. One kind is called a Half Bound, this type of gait is an asymmetrical “true bound” found in rodents predominantly rats: “True floating phase (extended position only). Hindfeet land before forefeet take off – this creates a brief period of 4-point support/contactHindlimbs take up as much as 90% of propulsive force. Forelimbs function more for shock absorption and steering.” Info courtesy of the Animal Movements guide for animators by sumid very cool reference animating animals. I find it very helpful not only to follow a pose to pose walk/run cycle reference but to learn about the locomotion of the animal itself. this entails: where pressures are being applied like push and pull and importantly the pattern of the footfalls. knowing this gives you a better idea about what your subject animal is actually doing rather than solely relying on copying poses from reference and hoping for the best.

if you wanna have a close look at Ratty, check him out on Sketchfab below:



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