Rats of Rome: This week’s Weapon Wednesday has been overrun with an infestation of Rats! So unfortunately, no weapons. But Instead, I will present to you our newest enemy: the Rat. Rats are the first animal to be added to Caesar’s Revenge. Rats were a common site in ancient Rome and still thrive in modern Rome today. Rats are excellent survivors and opportunists and flourish around cities due to the abundance of human waste. Ancient Rome was no exception! Rats could be found anywhere from the slums and sewers to granaries and markets. Thriving on the excess and vastness of Rome. Rats in these conditions have been known to grow bigger and bolder than wild counterparts. In Caesar’s Revenge rats are a menace in the backstreets or Rome and will no hesitate to try take a bite out of undead Caesar. Although the Rats grow bolder, a rat is no problem for an experienced warrior. If you can hit em!
What a fat rat model! a total 1256 Triangles, how disgusting (and excessive). His coat is made of 1x trashy 1024×1024 diffuse. Ratty was made quickly to render as a 16 frame run animation at 8 directions as 128×128 sprite (once of these directions can be seen below). A benefit of working with the lower resolution of this retro project is how it presents shortcuts in the modeling, animation and texture processes. shortcuts that would not be acceptable in a modern 3D pipeline become available and speed up development time.
Rats In Gameplay: below you can see an example of the Rat sprites in-game (behaviors are not final and could change). Rats much like in real ancient Rome are found in levels that are set in lower tier areas. Rats have always been destined to be the weakest enemy in Caesar. There attack is weak and they die in one hit from many weapon. But they do have some redeeming factors. They are small, many and determined! these abilities attribute to a slightly “hard to hit” combat style. Alone they are the weakest enemy in Ceasar’s Revenge……. But watch your back buddy.
Ratty Run: I during that animation process I looked into how rats move an discovered that rats have an interesting gait. One kind is called a Half Bound, this type of gait is an asymmetrical “true bound” found in rodents predominantly rats: “True floating phase (extended position only). Hindfeet land before forefeet take off – this creates a brief period of 4-point support/contactHindlimbs take up as much as 90% of propulsive force. Forelimbs function more for shock absorption and steering.” Info courtesy of the Animal Movements guide for animators by sumid very cool reference animating animals. I find it very helpful not only to follow a pose to pose walk/run cycle reference but to learn about the locomotion of the animal itself. this entails: where pressures are being applied like push and pull and importantly the pattern of the footfalls. knowing this gives you a better idea about what your subject animal is actually doing rather than solely relying on copying poses from reference and hoping for the best.
if you wanna have a close look at Ratty, check him out on Sketchfab below:
Fire Pots are the grenades of ancient Rome. Clay Pots full of Flammable liquid. They are the perfect solution to a room full of archers that you just don’t want to deal with. Just light it up then smash it directly over traitorous heads or simply roll one into a room full and wait for the screams.
An overarm throw is the first alternative attack. This powerful throw will explode on impact with the ground or an enemy. The second attack is a gentler underarm throw. This attack causes the pot to bounce along the ground. The pot will then explode after a time when the wick has burnt down. Both attacks can be charged up for a longer throw by holding down the corresponding mouse button. Be careful not to take any damage while charging as this will cause you to drop the pot at your feet. I’m sure you can figure out why that’s not a good thing! Check it out in 3D below:
The spear in Caesar is a hybrid between a more traditional Roman javelin (pilum) and a leaf-bladed spear. This choice was made to aid in the readability of the spear in gameplay. The pilum-shank in historical pieces is very thin and this makes the end of the pilum hard to see. A large flat leaf-blade spear shape made more sense and enables you to easily see where you are stabbing. Pila were used most commonly by infantry and were thrown at an advancing infantry/cavalry force to thin them out before advancing with gladius. Soldiers would often have multiple pila for multiple volleys before engagement. Pila could also be used in melee, but his is rarer due to the frail nature of their shank. Thus the thicker leaf-bladed spear hybrid is a superior weapon for the one man army Caesar.
The Spear like all planned weapons in Ceasar has two alternative attacks. The first is a jab or stabbing attack. It Is slower than the primary attack on the gladius but has a longer range. This attack only targets one enemy at a time but will knock enemies back away from you as well as dealing damage. The second attack is a throw, at any time in combat you can opt to throw your spear. The spear throw is devastating and can be used to kill a large number of enemies in aimed correctly. An airborne spear hurled by Caesar will travel indefinitely until it contacts a wall. This makes spear throwing an excellent way to make shish kebabs out of any number of foes. Spears are accumulated as ammo and cannot be picked up again once thrown, so use your spears wisely. Check out the spear model on sketchfab: below:
The Roman composite bow was the principal weapon used buy the Roman Auxiliary: Sagittarius. It was used commonly in both infantry and cavalry units. A popular weapon in the outer edges of the empire, especially in the east. Caesar was a big fan of archers and used them as a defensive tool, laying down fire to protect flanks and thin out charging enemy attacks.
The bow is the first ranged weapon added to Caesar’s Revenge. In Gameplay the bow will fulfills the same combat roles as historical archery. The bow is excellent for thinning out groups of enemies before engaging them in melee. The bow like the sword has two attack types. The first, a singular arrow that is drawn then shot. The second attack will enable Caesar to load three arrows into the bow. These arrows can be shot in a wide spread potentially hitting multiple targets or focused with a longer draw so that all three arrows will fire towards one target. The bow uses ammo, this sets it apart from the Gladius. Since arrows are limited they must be used strategically and sparingly. Check out the 3D model for the Bow on Sketchfab below.
The Gladius is the iconic sword of ancient Rome. It is distinguishable by its length and shape, short and stout in comparison to more modern swords. It’s an excellent chopping and thrusting weapon, common in any Roman military force. These attributes combined make the Gladius an excellent candidate for the primary weapon of Caesar, you will be seeing a lot of this guy.
The swordplay is evolving as we develop and add new features and mechanics. In its current state it reflects the qualities of the historical equivalent. Caesar’s Gladius has 2 alternative attacks. The first being a quick horizontal slash, it’s fast and it’s perfect for gutting multiple enemies if you can line them up. The second, a slower windup followed through with a powerful stab that is sure to cause devastating damage, that’s if you are pro enough to land it.
The 3D weapon models in Caesar are created with modern next gen standards in mind, we then render and compress them back down to assure a retro/modern quality of art. Check out the Gladius model in 3D on Sketchfab above.