This weekend we exhibited Caesar’s Revenge at Chromacon. The event was a lot of fun and brought together hundreds of talented artists. It was especially exciting for us as it marks the first time we have showcased the game publicly. We collected a ton of feedback, found some new bugs and confirmed a number of suspicions we had around balance. The reception of the game was great and watching people play over the last few days has been really rewarding.
It is interesting balancing early levels in the game as that there are no health pickups – players can only recover by chaining enemies together to trigger bloodlust. This design encourages an aggressive playstyle where the game is fast, frantic and at its best. We playtested a few different early levels and will be working on tweaking the loop to help new players get a feel for the pace of the game. This is a delicate balance as we also want to keep the high difficulty curve intact.
Discord Server
Coinciding with the convention we are also launching our public discord server. We will be posting updates to the game as well as sharing a lot of day to day content that might not make it to the devlog posts. We don’t want to host a discord server that simply reposts gifs from Twitter – rather, we hope to run a lot of our design talks and interactions between one another in this space to let players peek behind the curtain as well as open up channels for feedback.
If you would like to join us use the widget above or this invite link.
We will be back next update with a focus back on development. Once again it was great showing the project off for the first time. A big thanks to the Chromacon team – if anyone reading wants to have a look at the art and video game scene in New Zealand, check out the other exhibitors.